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About & Contact


There is a fascinating space where information design, technology, and storytelling intersect. It’s a very human place, where we strive to understand the world around us, and to share that understanding with the world in ever more efficient, effective, and engaging ways.

I’ve had the honor to build a career in this space and lead incredible teams which have produced award-winning projects, and which have spanned numerous disciplines including journalism, tech, marketing, brand, and academia.

I have particular expertise and interest in several areas including visual journalism, information design, motion graphics, 3D visualization, spatial computing, product design, and research.

Throughout, these efforts have led to inspiring opportunities to share this work on international stages, to share learnings, and to challenge and inspire new creators working within the field.


Currently, I am building an information design discipline for the global creative agency Havas, focusing on the fascinating and challenging health space.

Before, I led digital design at the Google Brand Studio, solving brand challenges through digital innovation and creative strategy, with a special focus on search data trends — connecting cultural dots between the Google brand and mission, and the insights we can extract from what is asked of the world’s most vast and important information machine. 

Before that I focused on innovation in visual journalism as an editor at The New York Times, as Director of Immersive Storytelling. I focused on augmented and virtual reality projects as well as r&d into applications for 3D and real-time graphics approaches for the web.

My career at the Times tracked the rise and impact of digital platforms on how news is presented and disseminated, especially in terms of mobile computing. Our work explored how integrated media approaches, and the adoption of emerging technologies could enhance the report. Projects were wide ranging including Snowfall, a Pulitzer Prize winning early exploration of visually rich digital storytelling, motion-capture applications in the arts and sports, culture stories like “Bieber, Skrillex, and Diplo Make a Hit, data visualization projects, 360 video, and camera-based graphics (AR).

I co-directed editorial for the Times’ 360 video app, NYT VR, a collaboration with Google and Google Cardboard to introduce many to their first experience of virtual reality, while transporting users to engage with important stories around Antarctica, Pluto, Danakil, Fallujah, and others.

I led efforts across iOS and Android product teams to bring augmented reality (AR) storytelling to the core NYT news apps, publishing dozens of AR enabled articles that helped define the value proposition for this technology as a way to enhance a wide range of stories across the Times from breaking news, to sports, to culture and science.


I live amongst the turkey and deer in the Berkeley Hills in California with my partner Jessica, our son Roman, and bulldog Ralphie.

My contact information is at the top of this page, feel free to reach out.

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